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-
- [spec]
-
- ; Format and options of this spec file:
- options = "+spec3"
-
- [info]
-
- artists = "
- Tatu Rissanen <tatu.rissanen@hut.fi>
- Jeff Mallatt <jjm@codewell.com> (miscellaneous)
- "
-
- [file]
- gfx = "isophex/tiles"
-
- [grid_main]
-
- x_top_left = 0
- y_top_left = 0
- dx = 64
- dy = 32
-
- tiles = { "row", "column", "tag"
- ; Unit activity letters: (note unit icons have just "u.")
-
- 0, 18, "unit.auto_attack",
- "unit.auto_settler"
- 0, 19, "unit.stack"
- 1, 17, "unit.loaded"
- 1, 18, "unit.connect"
- 1, 19, "unit.auto_explore"
- 2, 12, "unit.transform"
- 2, 13, "unit.sentry"
- 2, 14, "unit.goto"
- 2, 15, "unit.mine"
- 2, 16, "unit.pollution"
- 2, 17, "unit.road"
- 2, 18, "unit.irrigate"
- 2, 19, "unit.fortifying",
- "unit.fortress"
- 3, 16, "unit.airbase"
- 3, 17, "unit.pillage"
- 3, 18, "unit.fortified"
- 3, 19, "unit.fallout"
- 4, 19, "unit.patrol"
-
- ; Unit hit-point bars: approx percent of hp remaining
-
- 7, 0, "unit.hp_100"
- 7, 1, "unit.hp_90"
- 7, 2, "unit.hp_80"
- 7, 3, "unit.hp_70"
- 7, 4, "unit.hp_60"
- 7, 5, "unit.hp_50"
- 7, 6, "unit.hp_40"
- 7, 7, "unit.hp_30"
- 7, 8, "unit.hp_20"
- 7, 9, "unit.hp_10"
- 7, 10, "unit.hp_0"
-
- ; Numbers: city size:
-
- 5, 0, "city.size_0"
- 5, 1, "city.size_1"
- 5, 2, "city.size_2"
- 5, 3, "city.size_3"
- 5, 4, "city.size_4"
- 5, 5, "city.size_5"
- 5, 6, "city.size_6"
- 5, 7, "city.size_7"
- 5, 8, "city.size_8"
- 5, 9, "city.size_9"
- 5, 10, "city.size_10"
- 5, 11, "city.size_20"
- 5, 12, "city.size_30"
- 5, 13, "city.size_40"
- 5, 14, "city.size_50"
- 5, 15, "city.size_60"
- 5, 16, "city.size_70"
- 5, 17, "city.size_80"
- 5, 18, "city.size_90"
-
- ; Numbers: city tile food/shields/trade y/g/b
-
- 8, 0, "city.t_food_0"
- 8, 1, "city.t_food_1"
- 8, 2, "city.t_food_2"
- 8, 3, "city.t_food_3"
- 8, 4, "city.t_food_4"
- 8, 5, "city.t_food_5"
- 8, 6, "city.t_food_6"
- 8, 7, "city.t_food_7"
- 8, 8, "city.t_food_8"
- 8, 9, "city.t_food_9"
-
- 6, 0, "city.t_shields_0"
- 6, 1, "city.t_shields_1"
- 6, 2, "city.t_shields_2"
- 6, 3, "city.t_shields_3"
- 6, 4, "city.t_shields_4"
- 6, 5, "city.t_shields_5"
- 6, 6, "city.t_shields_6"
- 6, 7, "city.t_shields_7"
- 6, 8, "city.t_shields_8"
- 6, 9, "city.t_shields_9"
-
- 6, 10, "city.t_trade_0"
- 6, 11, "city.t_trade_1"
- 6, 12, "city.t_trade_2"
- 6, 13, "city.t_trade_3"
- 6, 14, "city.t_trade_4"
- 6, 15, "city.t_trade_5"
- 6, 16, "city.t_trade_6"
- 6, 17, "city.t_trade_7"
- 6, 18, "city.t_trade_8"
- 6, 19, "city.t_trade_9"
-
- ; Unit upkeep in city dialog:
- ; These should probably be handled differently and have
- ; a different size...
-
- 7, 15, "upkeep.food"
- 7, 16, "upkeep.food2"
- 7, 17, "upkeep.unhappy"
- 7, 18, "upkeep.unhappy2"
- 7, 19, "upkeep.shield"
-
- ; Nuclear explosion: this could maybe now be handled as one
- ; big graphic (?), but for now is done old way as 3 by 3:
-
- 0, 0, "explode.nuke_00"
- 0, 1, "explode.nuke_01"
- 0, 2, "explode.nuke_02"
- 1, 0, "explode.nuke_10"
- 1, 1, "explode.nuke_11"
- 1, 2, "explode.nuke_12"
- 2, 0, "explode.nuke_20"
- 2, 1, "explode.nuke_21"
- 2, 2, "explode.nuke_22"
-
- }
-